﻿using System;
using System.Collections.Generic;

namespace Game.modules.card
{
    [Serializable]
    public class CardData
    {
        //所有已收集的卡
        private Dictionary<int, Card> collectedCards = new Dictionary<int, Card>();
        //序列化的时候排除
        private List<int> unCollectCards = new List<int>();//未收集的卡
    }
}